A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer.
Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.
Browser Game
The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used.
In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adobe Flash being shut down on December 31, 2020. Thousands of these games have been preserved by the Flashpoint project.
History
When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model. One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.Browser technology quickly began to mature in the mid-1990s with support for browser plug-ins and the introduction of JavaScript. More advanced browser interactions, unbounded by the restrictions of HTML and that used client-side processing were possible. Among other browser extensions, these new plug-ins allowed uses to run applets made in the Java language and interactive animations created in Macromedia Flash. These technologies were initially intended to provide web page developers tools to create fully immersive, interactive websites, though this use fell out of favor as it was considered elitism and broke expected browsing behavior. Instead, these technologies found use by programmers to create small browser games among other unexpected uses such as general animation tools.Sites began to emerge in the late 1990s to collect these browser games and other works, such as Sun Microsystems' HotJava. These sites started to become a popular commodity as they drew web visitors. Microsoft acquired one such site, The Village, in 1996, and rebranded it as the Internet Gaming Zone, offering various card and board browser games. ClassicGames.com was created in 1997 to host a selection of classic, Java-based online multiplayer games such as chess and checkers; its popularity led Yahoo! to purchase the site in 1998 and rebranding it as Yahoo! Games.In 1999, Tom Fulp kickstarted the Flash games scene with the release of the game Pico's School on his site Newgrounds that featured a "complexity of design and polish in presentation that was virtually unseen in amateur Flash game development" of the time.Expansion of broadband connectivity in the early 2000s drew more people to play browser games through these sites, as well as added attention as viral phenomenon. New sites like Kongregate and Armor Games arose for hosting Flash-based games while also offering their own titles, while companies like PopCap Games and King launched their own portals featuring titles they had developed. Social media sites also drove more players to browser games.
In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adobe Flash being shut down on December 31, 2020. Thousands of these games have been preserved by the Flashpoint project.
History
When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model. One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.Browser technology quickly began to mature in the mid-1990s with support for browser plug-ins and the introduction of JavaScript. More advanced browser interactions, unbounded by the restrictions of HTML and that used client-side processing were possible. Among other browser extensions, these new plug-ins allowed uses to run applets made in the Java language and interactive animations created in Macromedia Flash. These technologies were initially intended to provide web page developers tools to create fully immersive, interactive websites, though this use fell out of favor as it was considered elitism and broke expected browsing behavior. Instead, these technologies found use by programmers to create small browser games among other unexpected uses such as general animation tools.Sites began to emerge in the late 1990s to collect these browser games and other works, such as Sun Microsystems' HotJava. These sites started to become a popular commodity as they drew web visitors. Microsoft acquired one such site, The Village, in 1996, and rebranded it as the Internet Gaming Zone, offering various card and board browser games. ClassicGames.com was created in 1997 to host a selection of classic, Java-based online multiplayer games such as chess and checkers; its popularity led Yahoo! to purchase the site in 1998 and rebranding it as Yahoo! Games.In 1999, Tom Fulp kickstarted the Flash games scene with the release of the game Pico's School on his site Newgrounds that featured a "complexity of design and polish in presentation that was virtually unseen in amateur Flash game development" of the time.Expansion of broadband connectivity in the early 2000s drew more people to play browser games through these sites, as well as added attention as viral phenomenon. New sites like Kongregate and Armor Games arose for hosting Flash-based games while also offering their own titles, while companies like PopCap Games and King launched their own portals featuring titles they had developed. Social media sites also drove more players to browser games.
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